上海 [切换城市] 上海招聘上海艺术/设计招聘上海动画/3D设计招聘

Associate Technical Director,Animation

上海育碧电脑软件有限公司

  • 公司规模:500-1000人
  • 公司性质:外资(欧美)
  • 公司行业:计算机软件

职位信息

  • 发布日期:2014-02-19
  • 工作地点:上海
  • 招聘人数:1
  • 职位月薪:面议
  • 职位类别:动画/3D设计  

职位描述

Summary

The technical director (TD) will ensure the quality of the technical content produced by his working unit. The incumbent must optimize team productivity through pipeline processes by taking online user needs into account. The TD will carry out his tasks by adequately determining project needs, implementing effective tools and methods to maximize data integration in the game engine and provide technical support for his/her team.

Responsibilities:

The main and routine tasks of the technical director are to:

  • Create tools, scripts and shaders that enhance production workflow and the art pipeline
  • Work collaboratively with artists and engineers, understand requirements and needs of efficient workflows for production and stay within the budgets of the engine
  • Work closely with the Art Director and match the visual style of the game
  • Be a communication link between artists and engineers.
  • Animate and create Motion editing within a complex animation system
  • Provide knowledge and solutions for complex rigging, animation, shading pipeline problems
  • Define his team’s technical needs to carry out the creative vision (design and artistic) by validating the game features and challenging the interpretation to assess technical feasibility;
  • Acquire the best internal and external tools, in collaboration with the programming team and other project TDs, to enhance and facilitate the work of the working unit by prototyping technological elements, asking that existing tools be adjusted, requesting new tools or validating the effectiveness of the tools provided before they are deployed on the project;
  • Establish the vision for the best work methods and data structure (data and assets) to standardize work methods and ensure the validity and integrity of the data (meet standards and minimize debugging) by drafting pipeline documents, setting out a common classification system, trainings, coaching and supervising processes users;
  • Determine enhancements and resolve issues to provide technical support to the working unit by working in close collaboration with programmers and training certain team members to be specialists in resolving specific issues;
  • Remain informed of new technical and technological developments to be able to apply these developments on the project whenever relevant and share project developments with peers (TDs on other projects and in other working units);
  • Help plan the work in collaboration with the person who oversees planning based on the scope of each task and the impact of the working unit in order to establish a compromise between quality objectives and delivery constraints (time, costs, resources, etc.);
  • Follow up on the tasks of assistant TDs (if applicable) to assess the progress of the deliverables and coach TDs to ensure that their careers progress;
  • Contribute to external tools selection (engine, plug-in, E-confluence, etc.) to ensure that working units’ needs are considered by assessing existing tools and helping to design and test new tools whenever necessary;
  • Driving the optimization and debugging to fix the issues raised in his field of expertise;
  • Carry out all other related tasks.

Requirements:

  • 5 years of relevant work experience in animation working on videogames;
  • Must have experience of work using Motion Builder;
  • Solid personal portfolio showing good artistic sense in animation;
  • Team player with good communication skills and descent spoken and written English.
  • Experience in his working unit at all game production phases
  • Extensive scripting experience with Python, Mel and/or Max script.
  • Working knowledge of 3DSMAX, Maya, and/or other commercial 3D authoring packages.
  • A keen eye for motion and animation.
  • Being able to work with a complex animation system and complex animation state machines
  • Understand typical work flows and tools in art production with the ability to modify and improve them.
  • Be forward thinking and anticipate the needs of your project.
  • Able to keep content and assets within the current projects art style and work within those limitations.
  • Be enthusiastic and expect to take on challenges.
  • Ability to evaluate competitive products and tools, learn from their implementation to find solutions for custom workflows.
  • High degree of self-motivation and initiative.
  • 2 years’ experience as an assistant TD an asset

Skills and Knowledge

  • User focus;
  • Vision;
  • Time and priority management skills;
  • Coaching skills;
  • Good communication and interpersonal skills;
  • Influence;
  • Stress and change management skills;
  • Resourcefulness in problem-solving;
  • Rigour;
  • Curiosity;
  • Proficiency in English (good communication)

公司介绍

About Ubisoft & Shanghai Studio:

Ubisoft’s 19,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.

Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Created in 1996, Ubisoft Shanghai studio, is a vibrant and exciting place where our 600+ talents get opportunities to either co-develop great AAA blockbuster games, create cutting-edge online games or produce fun mobile games.

联系方式

  • Email:Sha-Recruitment@ubisoft.com
  • 公司地址:上海徐汇区桂箐路7号G7园区3号楼3楼