上海 [切换城市] 上海招聘

(Senior) Level Artist(资深)关卡美术师

上海育碧电脑软件有限公司

  • 公司规模:500-1000人
  • 公司性质:外资(欧美)
  • 公司行业:计算机软件

职位信息

  • 发布日期:2021-01-01
  • 工作地点:上海
  • 招聘人数:若干人
  • 工作经验:3-4年经验
  • 学历要求:招若干人
  • 语言要求:不限
  • 职位类别:游戏关卡策划

职位描述




Mission:

    

The incumbent is responsible for the graphical content of one or several basic game levels and must ensure that his/her work can be successfully integrated, taking the technological limits and artistic direction into account.

    

    

What you will do:

    

-          Becomes familiar with game design documents so as to know the environments, objects, atmospheres, story, and style in order to build his/her own level(s)

    

-          Becomes familiar with the visual references and respect the chosen artistic direction

    

-          Participates in the search of precise graphic references that are specific to his/her game level(s)

    

-          Becomes familiar with tool installation methods and their settings, the project’s file nomenclature system, and the data updating processes in the engine, and follow all of the instructions of the technical director graphics

    

-          Creates documents that list and present the graphical content of the levels (objects, environments, atmosphere, lighting, styles, etc.)

    

-          Helps estimate, after assessing level content with the PM – modeling, the working time and plan tasks per priority and per level

    

-          Builds the rough map of the level with the level designer to show and get approval for the first graphical intentions and gameplays

    

-          Help establish the modeling and texture needs, place the order with the map modelers and texture’s, and follow up on the progress and quality of the work with the PM-modeling;

    

-          Integrate the produced objects and textures into the level

    

-          Creates the architectural and lighting elements of the level and integrate them

    

-          Constantly optimizes his/her map and by, for example, adjusting the size of the pieces according to gameplay situations, after assessment with the level designer

    

-          Participates in setting the properties of each of the objects in his/her map (e.g.: movement, collision, lighting effects, SFX, sound, etc.)

    

-          Acts as a resource-person for the artistic team

    

-          Oversee the debug process for all levels

    

-          Backs up the files at a specific point in Perforce and export the information to the engine using the same nomenclature

    

-          Verifies the quality of the maps once they are imported into the game and make any necessary improvements

    

-          Remedies the bugs entered by the testers to eliminate any anomalies;

    

-          Carry out all other related tasks

    

    

What you should be equipped with:

    

-          Knowledge in game-oriented modeling or any other equivalent area.

    

-          Proven work experiences in modeling, texturing, lighting and imaging or any other relevant experience.

    

-          Good organizational skills

    

-          Capacity of doing teamwork

    

-          Good sense of detail

    

-          Able to take critic and keep up with changes

    

-          Have initiative

    

-          Being creative (originality and resourceful in finding solutions)

    

    


    

What you will also get:

    

-          An international working environment

    

-          FUN Culture

    

-          Lots of love from your colleagues!





职能类别:游戏关卡策划

公司介绍

About Ubisoft & Shanghai Studio:

Ubisoft’s 19,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.

Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Created in 1996, Ubisoft Shanghai studio, is a vibrant and exciting place where our 600+ talents get opportunities to either co-develop great AAA blockbuster games, create cutting-edge online games or produce fun mobile games.

联系方式

  • Email:Sha-Recruitment@ubisoft.com
  • 公司地址:上海徐汇区桂箐路7号G7园区3号楼3楼